ENOUGH

Play | Character Animation

A project that developed from the desire to try new techniques. It was lingering in the back of my mind since I first come across a stock photo online, that somehow I knew I was going to turn into a character, but I was not clear how. It is an example of how the creative is made of linked blocks that can be arranged in a different way to offer a final result. It is an analysis of ourselves as human being: our head, like a TV, project movies made of thoughts; but not alway the content of the screen reflects our like, and that’s when WE BREAK THAT DAMN SCREEN!!

 

tools | Software | Plugins

Photoshop + After Effects + Rubberhose3 + Premiere Pro

 

The Fire-starter

Decided to deep my toes into CC Particle World in After Effects. While tinkering around the properties I pondered about the possibility of creating shapes with it. It was then , that I decided to recreate some sort of atomic particle, which led to the final tech look. 

 

Styleframes

Once the style of the first frame was born, I knew what to do with my character idea: it was going to have full on breakdown. I then sketched some simple ideas to set the style frames, which were only for guidance purpose. This time I wanted the style and the action to come naturally following the flow. One main goal was in my mind though: it had to look like a manga!

Keyframes

That allowed me to explore in After Effects to achieve that peculiar dynamic look that was stuck in the back of my brain.

The Character

Audio Design

Marco Secci

motion designer